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Firstly, the game has a more typical night vision mode that you would expect to see in just about any serious spy game, and it does roughly everything you would expect it to do by Illuminating the world in a general blanketed way that gives you an edge over those who are limited by their simple, normal eyeballs. Chaos Theory takes this element quite literally with several different gadgets that change Sam’s perception of the various situations he finds himself in. Namely, by having different ways to view the world that illuminate certain things that might not have been apparent before. One of the main ways that a good stealth game can be achieved and have that tension maintained is to see to it that the player has alternate ways to interact with the world. Slithering in and out of darkness, learning complicated enemy patrol patterns, finding new ways to evade the eyes and ears of those enemies are approached with such dedication and variety that the game really makes you feel like a spy. It was a game that to this day remains largely unmatched in terms of how deep stealth can go and how many different ways it can be approached within its systems.
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One of, if not the best example of a true, unrelenting stealth game with the depth that stealth fans deserve is of course Splinter Cell Chaos Theory. Patience, extensive planning, and executing backup plans when things go awry to maintain the mission objective are all things that only a truly deep stealth game can deliver with that special sort of delayed gratification.
Choas theory splinter cell series#
as a result of that fans of the stealth genre often have to go back to games that are over a decade old to really get that satisfying rush that only comes after a carefully orchestrated series of events all play out the way you want them to by not being discovered for long stretches of time. But on the flip side of that, we often see games that have stealth all borrow heavily from each other and you end up with relatively similar shallow-to-moderately deep stealth mechanics in all of these action adventure games. There’s absolutely nothing wrong with choice, as it can garner a much larger audience and make the game far more money by not alienating those who don’t really care for stealth. Games like Assassin’s Creed, Wolfenstein, and lots of things in between, all have nice stealth mechanics within them, but they’re not actually stealth games that require the use of it outside of perhaps a handful of predetermined stealth-based sections. but rather, stealth games today are wrapped up inside of regular action games in the form of an option. Nowadays the stealth genre is a lot less populated with games that absolutely insist upon stealth and give you a deep system with which to pull it off. Games like Metal Gear Solid 3 and of course the Splinter Cell franchise were pushing the stealth genre to new levels to greater heights that, to be frank, still haven’t quite been eclipsed in any fundamental way. Highly recommended to the fans of the previous games.Stealth games were perhaps at their greatest height ever in the mid-to-late 2000s era of games. The graphic again, are excellent and improved, Strong and great voice overs, the storyline is longer, you're able to save your progress and not start all over at the checkpoint, and it's probably the best Splinter Cell game yet. You're pistol in fact is upgraded with an Optically Channeled Potentiator which disables anything that's electronic for a short time. You're able to use a Combat Knife to negotiate with an enemy instead of your trademark 5.72mm pistol.
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There's also new combats including both lethal and non-lethal attack on an enemy. Including improved Thermal, Night, and a new EMP Vision. Throughout the game you'll experience newer stealth and attack techniques that weren't included in the first 2 installments. And prevent a WW3 between North Korea, China, and the USA.
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Sam Fisher is on yet another mission to solve this issue on the Eastern Asian Countries. Considering this to be a violation of the Post-World War Two Constitution, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. It's the summer of 2007, and tensions are running high between China, North Korea, and Japan, following Japan's formation of an Information Self Defense Force (I-SDF).